@startuml
sprite $bug [48x48/16] {
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}


!define FA6_BUG(_alias) ENTITY(rectangle,black,bug,_alias,FA6 BUG)
!define FA6_BUG(_alias, _label) ENTITY(rectangle,black,bug,_label, _alias,FA6 BUG)
!define FA6_BUG(_alias, _label, _shape) ENTITY(_shape,black,bug,_label, _alias,FA6 BUG)
!define FA6_BUG(_alias, _label, _shape, _color) ENTITY(_shape,_color,bug,_label, _alias,FA6 BUG)
skinparam folderBackgroundColor<<FA6 BUG>> White
@enduml